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#NBA LIVE 2003 PS2 FREE#
First, you'll see a list of retiring players, so you'll know what holes, if any, you will need to fill via the draft, free agency, or trades. While the off-season may be celebration time for some teams, for others, it marks one of the few opportunities to make significant changes. The game will also name its All-NBA team, All-Defensive team, and All-Rookie team. You'll see information on player contracts, injury reports, MVP candidates, player progression, and a list of upcoming free agents.īy clicking 'enter', you agree to GameSpot'sĪt the end of a season, the game will hand out awards such as League MVP, Sixth Man, Rookie of the Year, and Defensive Player of the Year. Also included in the franchise mode is a GM's desk option that lets you go behind the scenes to the business side of the NBA. You'll also get to pore over different sets of statistics, including overall team stats, individual player stats, your personal user stats, and the league leaders in different statistical categories. In putting together a trade proposal, the point value of the players you want to trade for has to be within a certain range, otherwise the computer will reject it. The trading system is similar the one found in previous games in that players are given point values. At the beginning of a season, you can adjust your roster by trading and releasing players and signing free agents. The franchise mode returns in 2003, and while it's not quite as in-depth as the one featured in Sega's NBA 2K3, you still get to perform all the basic functions of an NBA general manager. Live 2003 still offers many of the same modes found in previous games in the series.
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NBA Live 2003's gameplay resembles that of the 16-bit Live games. Ultimately, NBA Live 2003 isn't much of a simulation, but it's still an incredibly fun game that should appeal to a wider spectrum of basketball fans. This new control scheme lets you control your dribbling moves with the C stick on the GameCube controller, and surprisingly, it works quite well, giving you a sense of more control over individual players as they make their way to the basket. Instead of placing an emphasis on the slow and deliberate half-court set, you'll see plenty of fast breaks, monstrous dunks, fancy passing, and spectacular layups, much of which is made possible because of the new freestyle control system. After the negative reception Live 2002 received last year, EA Sports reworked the NBA Live formula for 2003, and the result in a fast-paced game of basketball reminiscent of Live's 16-bit days.